Here’s a list of all the Boots that you can find in Baldur’s Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.
Protect a creature against aberrations, celestials, elementals, fey, fiends, and undead. The target can’t be Charmed, Frightened, or possessed by them, and when these creatures attack it, they do so with disadvantage. Inflicts Protection from Evil and Good
Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6 Piercing damage at the start of each turn. An ally can use its help action to try and tear away the vines.
The Ranger and Rogue multiclass build makes for an exceptionally powerful combination, as long as a character chooses the Gloomstalker and Thief subclasses for each class. The Gloomstalker subclass for the Ranger grants lots of stealth-related abilities, but not Sneak Attack.
It’s a dangerous world out there in Baldur’s Gate 3. So make sure you’re outfitted with the best armor. Below, we’ve compiled a list oath of The crown paladin all the Armour that you can find in Baldur’s Gate 3. Click on the Armour Name/Icon in the table below to learn more about each individual item. Each post shows a tooltip with more information including Armour properties and other helpful information.
Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.
Touch an enemy to syphon their life force. You regain half as many hit points as hit points as the damage they take. For 10 turns, you can use Vampiric Touch again without expending an additional spell slot.
Transform yourself or an ally into a cloud of mist to avoid attacks. The target becomes Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength Saving Throws, and becomes tiny in size.
When the Bounty Hunter Ranger Ensnares an enemy, they gain Disadvantage on their Saving Throw against being rooted, leaving them writhing in agony without being able to move more often. Simply send in your Bear to finish the job.
Here’s a list of all the Level 1 Spells in Baldur’s Gate 3. Click on the Spell in the table below to learn more. Each post shows a tooltip with more information including Spell properties and other helpful information.
There are a total of three BG3 subclasses Ranger players can try out, each of which focuses on different aspects of the class, and offers a selection of unique skills, proficiencies, and other features. As you level up in one of these BG3 Ranger subclasses, you will gain more abilities that are unique to your subclass choice.
Absolute Bane: When the wearer hits a creature with a weapon attack, it receives a 1d4 penalty to Attack Rolls and Saving Throws. The same penalty applies to anyone using these gloves without bearing the Absolute’s brand.
Here’s a list of all the Rings that you can find in Baldur’s Gate 3. Click on the Item in the table below to learn more about each individual item. Each post shows a tooltip with more information, such as where to get it and other helpful information.
Project a phantasmal image so frightening it makes targets drop whatever they are holding and become Fearful. If the target ends their turn where they can’t see you, they can make another Saving Throw to shake off their fear.
Grant a semblance of life to a corpse, allowing it to answer questions. Skeleton and creatures killed with Acid, Fire, Lightning, Necrotic, or Radiant damage no longer have a mouth and can’t be made to talk using this spell.
This table displays recommended BG3 Ranger build choices for every level, including recommended spells, Class feature choices, and more to suit the gameplay of this build. There is a lot of variety in the choices that Rangers get to make while leveling, but these recommendations should work well for most combat situations, enemy types, and environments.
If you are dead set on including a character in your party, simply talk to Withers to respec them to one of the optimal Ranger companion classes listed above. This way, you won’t miss out on that character’s questline, and you won’t have to suffer from an improperly balanced party.
Searing Smite: Your weapon flares with white-hot intensity. It deals an extra 1d6 Fire damage and marks the target with Searing Smite. A target with Searing Smite takes 1d6 Fire damage everyt turn, until it succeeds on a Constitution saving throw.
Magically Charm a humanoid to gain Advantage on Ability Checks in dialogue and prevent it from attacking. Enemies have Advantage on Saving Throws against being Charmed. When the spell ends, the target might accuse you of Charming them.
Ward yourself or an ally against enemy attacks. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. However, it can still take damage from spells that influence a large area.